DiegoTreviño

Software Engineer

I spent four years at Google keeping planet-scale systems fast, cheap, and boringly reliable. Now I build products end-to-end for the people who need them.

Available for work

Selected work

Things I built

Product · Rails 8 2026

Renovacreto

Payroll and project-tracking platform for a construction company. Org hierarchy, lot-by-lot build progress and a payroll engine that handles reconciliation + auditing.

Ruby on Rails 8PostgreSQLHotwireKamal
Design + build 2026

lab404.org

Brand identity, design system, and site built for lab404, a design studio client. Design and front-end delivered end to end.

DesignFront-endBrand
Infrastructure · Google 2021–2026

Zanzibar / Core Data

Google's global authorization system. Designed a serving strategy that cut storage cost 90% at 150M QPS, launched a C++20 bulk upload service moving billions of records a day, and led schema migration for petabytes across thousands of databases.

C++20Distributed systemsSpannerSRE
Open source 2019

LLVM-Reduce

Re-architected LLVM's test-case reducer. The rewrite runs 10× faster and produces 3× smaller cases than Bugpoint; the community proposal behind it became the foundation for the tool that shipped.

C++17LLVMCompilers
About

Systems person, product brain

I write critical software that matters.

At Google, I owned services handling >300M queries per second (QPS). So every line needed to be thoroughly tested; otherwise things break and people notice. That mindset carried over to my product work.

The company (whose payroll system I built): doesn't care about latency graphs, they care that the crew gets paid correctly and on time.

These days I work independently, leaning hard on AI tooling to move at a pace that used to need a team.

Toolkit

Languages
C++20RubyPython 3JavaScriptSQLGo
Frameworks
Rails 8Node.jsReactAstroLLVM
Infra
PostgreSQLMongoDBNoSQLKubernetesDockerGCPAWSHerokuKamalgRPCBazel
Languages
Spanish Native
English Fluent
French Conversational
Experience

The track record

Software Engineer

Independent
Feb 2026 — Present
New York, NY
  • Built a payroll system in Ruby on Rails, leveraging Claude Code and GitHub Copilot to accelerate proficiency and automate end-to-end processes — delivered 10x productivity boost.
  • Designed and built the brand, design system, and site for lab404, a design studio client.

Software Engineer

Google — Core Data
Sep 2021 — Jan 2026
New York, NY
  • Designed a serving strategy for a globally distributed system at 150M QPS: 90% storage cost reduction, 99.99% availability, sub-50ms latency SLO.
  • Launched a C++20 global bulk upload service processing billions of records daily, cutting client wait times 80%.
  • Modernized a 200K+ LOC C++20 codebase; 20% faster builds and tests unblocked critical migrations.
  • Led schema migration infrastructure for petabytes across thousands of databases with SLOs intact.
  • Built automated rollback and recovery pipelines — data restoration went from hours to minutes.
  • Deprecated a legacy sync system outright, ending recurring on-call incidents and improving startup reliability.
  • Scoped and mentored an intern project that shipped an automated recovery tool and an AI-assisted library migration, both now in production.

Software Engineering Intern

Google — Core Data
Summer 2020
  • Designed and implemented a high-throughput C++ bulk processing service, adopted by hundreds of internal clients.
  • Automated a brittle, manual deletion workflow, reducing large-scale client deletion times from weeks to hours and significantly decreasing on-call operational toil.

Software Engineering Intern

Google — Developer Tools
Summer 2019
Sunnyvale, CA
  • Created LLVM-Reduce, a C++17 test-case reducer running 10× faster with 3× smaller output than the legacy tool.
Education
B.S. Computer Science & Technology Engineering
Tecnológico de Monterrey (ITESM)
Monterrey, Nuevo León · Dec 2020
Contact

Let's build something

Open to freelance work, contract engineering, and interesting full-time roles.

hola@diego.tf